Monthly Archives: March 2014


Irrlicht is a 3D engine library that use many GRASP concepts, let’s discover with CppDepend the benefits of using this kind of patterns, and to show using of GRASP concepts we will focus on the namespace irr::gui. GRASP Patterns Creator … Continue reading

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OGRE3D internal design

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D rendering engine written in C++ designed to make it easier and intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts the details of using the … Continue reading

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